Order: Move an allied unit or artifact back to your hand, then play a card.
4Joachim de Wett11
Spying. Deploy: Play the top non-Spying unit from your deck, then boost it by 8.
Deploy, Melee: Destroy an enemy unit, then your opponent Summons the top unit from their deck to a random enemy row. Deploy, Ranged: Destroy an allied unit, then Summon the top unit from your deck to a random allied row.
Deploy: Boost all Witcher allies in hand, deck, and on the battlefield by 1.
Deploy: Transform into a copy of another unit on the battlefield without changing power.
After 5 allied turns, on turn end, draw a card.
Deploy: Trigger the Deploy abilities of adjacent bronze Soldiers.
Spying. Deploy: Play the top card from your opponent's deck.
Deploy: Summon Vesemir and Lambert from your deck to this row.
Deploy: Summon Eskel and Vesemir from your deck to this row.
Deploy: Summon Eskel and Lambert from your deck to this row.
Deploy, Melee: Summon a copy of this unit from your deck to this row.
Deploy: Reveal the top card from your opponent's deck and Banish it.
3Alba Armored Cavalry5
Deploy, Melee: Lock an enemy unit.
Deploy: Damage an enemy by 1, then Reveal a random unit from both decks. If yours has more power, repeat the Deploy ability.
Whenever you Reveal a card, damage a random enemy by 1.
Deploy, Ranged: Draw a card, then place a card from your hand at the top of your deck.
Deploy: Reveal a random unit in both decks. If yours has higher power, boost self by 2.
Deploy, Melee: Reveal a random unit from your opponent's deck and boost self by its power.
Whenever you play a unit with Deploy, boost self by 1.
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