On game start, disable the enemy Leader for the duration of the battle.
Deploy, Melee: Destroy an enemy unit, then your opponent Summons the top unit from their deck to a random enemy row. Deploy, Ranged: Destroy an allied unit, then Summon the top unit from your deck to a random allied row.
Deploy: Your opponent Summons the top unit from their deck to a random enemy row.
Deploy: Damage a unit by 1 for every card in your hand.
Ranged: After 2 allied turns, each player draws a unit and sets its power to 1.
Bekker's Dark Mirror9
Choose a unit. If it's boosted, damage it by double the amount boosted. If it's damaged, boost it by double the amount damaged.
5Isbel of Hagge8
Order, Ranged: Look at the top card from both decks. Keep one and give the other to your opponent.
Deploy: Transform an allied unit into Slave Infantry.
Spying. Deploy: Play the top card from your opponent's deck.
4Traheaern var Vdyffir7
Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
Damage a unit by 6. Decrease the damage by 1 for each unit adjacent to it.
Spying. Deploy: Boost an ally by 7.
3Peter Saar Gwynleve6
Deploy: Restore a unit to its base power.
Deploy: Reveal the top card from your opponent's deck and Banish it.
Order: Damage an enemy by 2. Charge: 1. Gain 1 Charge whenever you play a Spying unit.
Deploy, Ranged: Swap the power of 2 allies.
Whenever you play a unit with Deploy, boost self by 1.
Deploy: Damage an enemy by 2. Increase damage by 1 for each Locked unit.
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