Lock an enemy with 5 or less power and Seize it.
Boost a unit by 10.
Deploy, Ranged: Play a Tactic card from your deck.
Order: If this unit is on the battlefield, Spawn and play a copy of a Tactic card you played during this turn.
Deploy: Damage an enemy by 3. If Auckes is in your hand, damage that unit by 5 instead.
Deploy, Melee: Shuffle a card from the opponent's graveyard into their deck.
Deploy, Ranged: Shuffle a card from your graveyard into your deck.
Create a unit from your opponent's starting deck, then play it.
Force an enemy unit to damage adjacent units by its own power.
Deploy: Lock an enemy unit.
If Serrit is in your hand, Lock all copies of that unit in the opponent's hand, deck, and on their side of the battlefield.
Deploy: Summon Vesemir and Lambert from your deck to this row.
Deploy: Summon Eskel and Vesemir from your deck to this row.
Deploy: Summon Eskel and Lambert from your deck to this row.
Damage a unit by 6. Decrease the damage by 1 for each unit adjacent to it.
Deploy, Melee: Summon a copy of this unit from your deck to this row.
Deploy: Restore a unit to its base power.
Deploy, Melee: Lock an enemy unit.
Order, Ranged: Damage a unit by 1.
Charge: 1.
Gain 1 Charge whenever you play a Tactic card.
Every allied turn, on turn end, boost self by 1 if this is the only card on this row.
Whenever you play a unit with Deploy, boost self by 1.
Deploy: Damage an enemy by 2. Increase damage by 1 for each Locked unit.